Shot Manager is a Blender add-on that introduces a true shot entity in Blender scenes, as well as a wide and powerful set of tools to build and edit sequences in real-time directly in the 3D context.
This tool is currently supported for LTS version of Blender 2.93 and up to Blender 3.0
It was initially developed for an animated TV series production in 2020 on Blender 2.83. It has the features that were needed at the time but it may not be considered as feature complete for a more generic purpose. In spite of all our efforts to make it reliable some troubles may occur in use cases we have not faced.
Note that development is on Windows 10. Please report issues and submit PRs for other OSs.
Manages the shots of a Blender scene. It offers a realtime editing directly on the data of a 3D scene. Shot Manager is very versatile and can be useful in many cases. The main usecase is this: A continuous action is set in a scene, then some cameras are put at the appropriate places in the world and a shot is created for each one of them in order to record the right segment of time. This is very convenient for previz and 3D layout.
For installation, features, FAQ, user help please check the documentation here: https://ubisoft-shotmanager.readthedocs.io
Follow the development and the date of the upcoming releases on the wiki.
Various development notes related to the add-on itself, to the Git project or to the installation are available here: Dev Notes
The original code is Copyright (C) 2021 Ubisoft.
All code of the
shotmanager package is under the GPLv3 license.
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