Shot Manager is a Blender add-on that introduces a true shot entity in Blender scenes, as well as a wide and powerful set of tools to build and edit sequences in real-time directly in the 3D context, in a non-linear way.
This tool is currently supported for Blender 3.3 LTS and 2.93 LTS
In spite of all our efforts to make it reliable some troubles may occur in use cases we have not faced. Please report your requests and issues you may face to the Issues page and we will try to help as much as possible.
Note that development is on Windows 10. Reported issues and submitted PRs for other OSs are also appreciated.
Manages the shots of a Blender scene. It offers a real-time editing directly on the data of a 3D scene. Shot Manager is very versatile and can be useful in many cases. The main use case is this: A continuous action is set in a scene, then some cameras are put at the appropriate places in the world and a shot is created for each one of them in order to record the right segment of time. This is very convenient for previz and 3D layout.
With version 2.0 you can now start even earlier in production by drawing your own storyboard directly inside Blender and to smoothly convert the shots from 2D to 3D.
For installation, features, FAQ, user help please check the documentation here: https://ubisoft-shotmanager.readthedocs.io
It was initially developed for an animated TV series production in 2020 on Blender 2.83. It received a lot of features and improvements since then. It is currently used on several projects inside Ubisoft as well as on productions of various scales outside.
Even if Shot Manager doesn't have official video tutorials at the moment, it is still possible to get all the concepts and basics thanks to the contributions of the users community.
Pre-releases and available beta versions appear in the list of the release versions with a "beta" in their tag.
For major releases some aditional information about their content is provided here: Pre-releases and Experimental
The original code is Copyright (C) 2022 Ubisoft.
All the code included in this depot and in the Ubisoft Shot Mmanager package is under the GPLv3 license.
If, as a script developer, you want to write some code that it not part of Shot Manager but that communicates with it, the Shot Manager API is made for you!
Follow the development and the date of the upcoming releases on the wiki.
Shot Manager dev notes: Notes about the add-on itself, its architecture, dependencies
Development Environment: Python venv, CI CD
Releases: How to make a release
Documentation: How to update and generate the documentation with Sphinx and ReadTheDoc
The contribution process will be defined soon. At the moment and since we are still quite often refactoring a few things please prefer opening an issue and discuss your need and expectations rather than submit a direct contribution.
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