Creator: Nathan Craddock
Verified On: 2.83 LTS, 2.93 LTS
Links: GitHub, Blender Artists, Website
Install the .zip file as an addon
Watch the overview video: https://youtu.be/SXRYoay-rNo
- Trajectory Tracing: Projectile draws trajectories for each object so you can get an idea of how the object will interact with the scene.
- Hassle-Free Physics: Projectile handles all the keyframing so all you have to do is set a speed and click a button! Much faster and more accurate than doing this manually.
- Object Settings: Each emitter has its own settings tied to it, so don't worry about making a mistake because you can always go back and change something!
- Real-World Units: Projectile will use the same units that are used in the .blend file, so you can use m/s or ft/s so you can truly know how fast your objects will be moving.
Projectile is located in the Physics tab of the sidebar
- Click Add Emitter to set an object as a Projectile object. The execute operator will be applied and an empty (emitter) will be created at the same location as the object.
- Click Remove Emitter with an active emitter to remove all instances.
- Set the Velocity and Angular Velocity.
- Number is to set the number of instances. (Default is 1)
- Lifetime is to set the lifetime of the instances. 0 means the instances will not be destroyed.
- Then click Execute, then you can play the animation and see the results.
- Toggle between Spherical or Cartesian coordinates for velocity.
- Choose a Solver Quality to increase the physics solver quality.
- Draw Trajectories Has options to draw all, selected, or no trajectories in the 3D View
Projectile can be downloaded here for Blender 2.7x